Prism

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How to play Prism, the picture logic puzzle (nonogram)

Prism is a picture logic puzzle, also called a nonogram or paint by numbers. Numbers beside each row and column tell you which squares to fill. Fill the right ones and a hidden stained-glass picture appears.

Step by step

  1. Each number is a group of filled squares in a row, in the same order as the numbers.
  2. Between two groups there is always at least one empty square. A 0 means the whole line is empty.
  3. Tap Fill and tap a square to fill it with glass. Drag along a row to fill several at once.
  4. Use Cross to mark squares you know are empty.
  5. When every row and column matches its numbers, the picture is finished.

Tips

  • Start with big numbers. In a row of 10, a clue of 8 must cover the middle six squares.
  • Rows with a 0, or clues that fill the whole line, are free answers. Do them first.
  • A clue turns mint when its line is right, so you can see what is done.
  • You never have to guess. Every picture can be solved with logic alone.
  • A hint fills a square for you, or shows you a mark that is wrong.

Questions

What is a nonogram?

A nonogram is a puzzle where number clues tell you which squares to fill in a grid. When you finish, the filled squares make a picture.

How do I get three stars?

Finish a picture without any hints for three stars. Up to two hints gives two stars, and finishing always gives one.

Are there lives or a timer?

No. There are no lives and no time limit, so you can take it slowly.

About this game

Picture-logic puzzles in pixel art. Read the clues, fill the grid, and uncover the hidden image one row at a time.

Your host

Hatchling 5 of 12

Facet

Holds the glass up to the light in Prism.

Colour
Black
Personality
Judgmental
Ability
Gravity Control
Height
0.68 m
Lab note
We seem to have found a pure carbon colour in these atom-built Chikin.

What changed

v1.0.0
  1. Facet holds his glass up beside the board, and the hall has a new painting.

  2. The Play button is back in the hall on short screens.

  3. The hall, the lights and the help speak every language.