Macro Chikin

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How to play Macro Chikin, an eating and growing game

Macro Chikin is a quick arcade game hosted by Sunny, the yellow Chikin. Sunny is hungry and the meadow is full of food. Every few bites Sunny grows one whole pixel taller, and things that were too big a minute ago become the next bite.

Step by step

  1. Hold a finger or the mouse anywhere on the meadow and Sunny heads that way. The further from Sunny you hold, the faster it goes. Let go and Sunny slows to a stop.
  2. Steer Sunny into anything smaller than itself to eat it. Start with grains of corn, then berries, apples and carrots.
  3. Every few bites Sunny grows one pixel taller. The bigger the bite, the quicker it grows.
  4. Anything bigger than Sunny bumps it away. Go round it and come back when you have grown.
  5. A run lasts 90 seconds. Your score is how tall Sunny is at the end, in pixels.
  6. On a keyboard, hold the arrow keys or W, A, S and D.

Tips

  • Big bites grow Sunny much faster than small ones, so head for the largest thing you can eat.
  • As Sunny grows, the view opens out and the meadow fills with bigger things: cabbages, watermelons, pumpkins, hay bales, apple trees, clouds, barns and even a hill.
  • When the time runs out you can take twenty more seconds, once a run.
  • Nothing chases Sunny and nothing can hurt it, so keep eating right up to the end.

Questions

What is the daily run?

Today's run is the same meadow for everyone. Reach 360 px to count your day.

Can I lose?

No. Nothing hurts Sunny. A run ends when the time is up, and your score is how tall Sunny grew.

What is the biggest thing Sunny can eat?

A grassy hill, at the top of the ladder. Getting there in one run takes quick steering and big bites.

About this game

Sunny, the yellow Chikin, is hungry, and the meadow is full of food. Hold anywhere and Sunny heads that way. Eat anything smaller than Sunny to grow one whole pixel at a time, and the bigger the bite, the quicker it grows: grains of corn first, then berries, apples, carrots, cabbages, watermelons and pumpkins, then hay bales, apple trees, clouds, barns and a hill. Anything bigger just bumps Sunny away, so go round it and come back when you have grown. A run lasts 90 seconds and your score is how tall Sunny is at the end, in pixels. The daily run is the same meadow for everyone.

Your host

Hatchling 1 of 12

Sunny

Catches the eggs in Egg Catch, and eats its way up a farm meadow in Macro Chikin.

Colour
Yellow
Personality
Good strategist
Ability
Danger Detection
Height
0.7 m
Lab note
Just your everyday Chikin, hatched by hand from an egg.

What changed

v1.0.0
  1. Macro Chikin arrives: steer Sunny round a farm meadow and eat your way up from a grain of corn to a hill.