Chikin Hop

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How to play Chikin Hop

Chikin Hop is a quick hopping game starring Halo, the aqua Chikin. Halo stands on a floe of ice in a dark sea, with more floes ahead. You hold and let go to hop her from one floe to the next.

Step by step

  1. Hold anywhere on the screen, or the mouse button. A ring on the water shows where Halo will land, and the longer you hold, the further she goes. On a keyboard, hold Space, the up arrow or W.
  2. Let go to hop. Every new row of floes you reach is a point.
  3. The ice is slippery, so Halo slides on a little after landing. Land too near the far edge and she slides off into the water.
  4. Some floes hold an egg worth 3 points, or a heart that gives one back.
  5. Landing in the water costs a heart, and Halo pops back up on the floe she hopped from. Lose all three hearts and the run is over.

Tips

  • Aim for the middle of a floe, or a little short of it. The slide carries Halo forward.
  • Some floes drift from side to side. Wait until the ring sits on one before you let go.
  • A short hold is often enough. You only need to reach the next row.
  • Watch the ring, not Halo.

Questions

What is the daily run?

Today's run is the same floes for everybody. Score 20 to count your day.

Why did it get harder?

Every ten rows, the floes get a little smaller and the ice a little more slippery.

How do I get a heart back?

Hop onto a floe with a heart on it. It gives you one heart back.

About this game

Halo, the aqua Chikin, stands on a floe of ice in a dark sea, with more floes ahead. Hold to crouch and let go to hop: the longer the hold, the longer the hop, and a ring on the water shows where she will land. The ice is slippery, so she slides on a little after landing. Every new row is a point, eggs on the floes are worth three, and a heart on a floe gives one back. Landing in the water costs a heart, and three hearts gone is the end of the run. The floes get smaller and the ice more slippery as you go, and the daily run is the same floes for everyone.

Your host

Hatchling 11 of 12

Halo

Hops from floe to floe in Chikin Hop.

Colour
Confused blue
Personality
Mysterious
Ability
Telekinesis
Height
0.72 m
Lab note
A superior being. The engineers and GSF staff are struggling to find out more about this kind of Chikin. When approached, she uses her powers to keep her distance.

What changed

v1.0.0
  1. Chikin Hop arrives: hold, then let go to hop Halo from floe to floe across a dark sea.